Electronic Arts
Product Management Intern
- Eligibility
- Not stated
- Batch
- Not stated
- Experience
- Not stated
- Stipend
- competitive
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About this role
Work scope: - Help coordinate game features, live events and monetisation initiatives. - Support campaigns, experiments and onboarding or retention analysis. - Collaborate across design, engineering, art and analytics. Candidate profile: - Bring analytical communication skills and an interest in game businesses. - SQL, spreadsheet and visualisation experience are preferred. - Tableau, Power BI and Looker are among the tools mentioned. - Survey work and gaming-community participation are useful. Practical details: - The office-based programme is described as lasting 8–10 weeks. - Reported during the requested week; the original publication date and current application availability remain unverified.