Electronic Arts
Software Engineer Intern
- Eligibility
- Not stated
- Batch
- Not stated
- Experience
- Not stated
- Stipend
- competitive
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About this role
Work scope: - Contribute to game features within the Slingshot engineering team. - Improve loading behaviour, frame rates and runtime performance. - Participate in reviews, planning, retrospectives and technical documentation. Candidate profile: - Bring programming, algorithmic reasoning and creative problem-solving ability. - Experience with agent-assisted coding is requested. - C++, C#, Java or PHP exposure is useful. - Knowledge of REST and 3D mathematics is preferred. Practical details: - The reported arrangement combines office attendance with remote work. - This role appeared before the requested week; this week's report is a repost, and current application availability remains unconfirmed.