This listing has expired. It was posted more than 45 days ago and the role is probably filled. Browse current openings instead.
PlaySuper
Product Design Intern
- Eligibility
- Not stated
- Batch
- 2025–2027
- Experience
- 0–1 year
- Stipend
- 30,000/month
About this role
Who You Are: - 0–1 years designing consumer products with a portfolio of high-quality, thoughtful visual and interaction work — clean mobile UI, real screens, real decisions - Native, not forced instinct for when a store touchpoint belongs in a game and when it breaks the experience - Fluent in Figma, with a sharp eye for clean mobile UI and the patience for pixel-level polish - A player, not a studier who plays mobile games and understands how they feel to use — not just what the case studies say - High output without losing care, able to move fast across many games and still sweat the details that make a touchpoint convert - Comfortable with systems thinking — designing the reusable pattern, not just the one-off screen Bonus Points: - Prior work on game UI, app UI, or e-commerce / store flows - Ability to write tight microcopy, or hunger to learn it fast - Background in motion, illustration, or copywriting that you bring into your design work - Genuine fluency in the mobile-gaming community, knowing the games studios are shipping and why they feel the way they do Note: Send a note + portfolio / resume with the subject line 'Product Design Intern — [Your Name]'. Tell us about one mobile-game store, ad, or in-game touchpoint you think is exceptionally well designed — and one you think is badly done, and exactly what makes the difference. Not just 'it looks clean.'